Self Driving Hobby Cars & AI (Donky Car, etc)


An opensource DIY self driving platform for small scale cars. 
RC CAR  +  Raspberry Pi + Python (tornado, keras, tensorflow, opencv, ....)




Select an RC car, getting started




DIY Robocar stages races of autonomous cars

  

The San Francisco Bay Area is the mecca of DIY Robocars groups with 8

The closest to O.C. is Los Angeles: LA DIY Robocars   (no races yet...)


1/10th scale:  6 foot wide course with borders in 25mm – 53mm (1-2 inch) wide white tape.





----  Components ---  

 
Jevois Smart Camera $49.99
 
  A USC Professor created the Jevois.  Combining video camera and Linux based processor/gpu with Raspberry Pi class of power combined in one tiny package, it's an easy way to add image recognition to a project.

  Software support is pretty good, standard system image is loaded with lots of code, runs OpenCV, Darknet YOLO, TensorFlow, MobileNets, SqueezeNet, etc.

  Some code modules interface through USB some use serial, suitable for plugging into an Arduino.

Makes sense for autonomous portable devices, any application that connects to a PC is probably better served by a simple camera feed to modules running on the more powerful processor in your PC, where better frame rates and more complex image detection are feasible.


$100 car that tracks simple targets  5:56


A lengthy lecture by the professor

There is a nice demo video of Road Navigation I could not locate. Here's the Module Documentation.


 -------

I thought I saw a combined receiver and motor controller on one guy's project, the Donky Car docs mentionintegrated RX and ESC - typically these should be avoided

Must have a separate ESC and reciever. Some of the cheaper cars have these combined so it would require soldering to connect the Donkey motor controller to the ESC.
Also:
If you buy a car with a brushless motor included it is invariably a sensorless brushless motor and will need to be replaced along with the ESC. (poor low speed control with no sensor)








Simple OpenMV motor controller shield using H bridge to make 2 wire motor reversible $20











Here's a generic motor controller (not Arduino specific shield) for $6.89 
Can drive one 2-phase stepper motor, one 4-phase stepper motor or two DC motors. 
3A MAX, continue current 2A, power to 25w.  




High Power, Compact AI GPU Processor

Nvidia, the graphic design and gamer video GPU processor maker has expanded into AI in a big way, they provide small, power efficient modules with desktop computing power.

 Their solution for autonomous machine AI is called the NVIDIA JETSON SYSTEMS 

At the lower end is the Jetson TX1 with 256 NVIDIA CUDA® cores, 64-bit CPUs sells for $365.99
4 GB 64 bit LPDDR4 25.6 GB/s Memory,  4K x 2K 30 Hz Video Encode (HEVC), up to 6 Cams.
Dev Kit $476.99



Their high end module is the Jetson AGX Xavier Module, it goes for $1,399.00
512-core Volta GPU with Tensor Cores,  8-core ARM v8.2 64-bit CPU, 8MB L2 + 4MB L3
16GB 256-Bit Memory, 32GB eMMC 5.1 Storage, in a 105 mm x 105 mm size board.

(I don't get the pricing, why less than the standalone board?)




NVIDIA also makes high end AI desktop computers made to reduce training times significantly

The DGX Station, world's most powerful
desk-side computer with the power of 400 CPUs

  • 400 TFLOPS (GPU FP16)
  • Deep learning training 30,000 images/sec     inferencing with Volta
  • 2,560 NVIDIA Tensor Cores
  • 20,480 NVIDIA CUDA Cores
  • 64 GBGPU Memory
  • Intel Xeon E5-2698 20 Core,  2.2Ghz CPU
  • 256 GB DDR4 System Memory
  • Water Cooled



The NVIDIA® DGX-2™is the first 2 petaFLOPS system that combines 16 fully interconnected GPUs for 10X the deep learning performance, selling for a mere $399,000










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Adding Car Sound

There's a feature I would like to see them add to the human driven full size race car class, Formula E.  Only hearing the sound of straight cut gears whine is boring, compared to screaming engines (we already have to settle for 6 cylinder formula 1 engines, instead of the exotic 12 cylinder engines of old.)
Formula E, Gen2 car
I would like to see radio telemetry data available to spectators, including position (GPS?) throttle position, speed and brakes, perhaps inertial data.  With that information, a cell phone sort of device could synthesize engine sounds, with stereo acoustic effects adding location ques.  Perhaps there could be speakers setup in bleacher sections for the less purest spectator who wants a little more.

DIY Robocars might make a good test platform for developing such virtual engine effects.



There are software synthesized engine models being used in some console driving games, these same engines have also been used in real car accessories, so your Tesla can sound like a Ferrari in the cockpit.





Better Systems plug into your car's OBD-II diagnostic connector to get throttle and rpm data, (instead of trying to estimate rpm from alternator whine in your +12v power.)  enginevox.com costs $256. (ouch)







Some cars are factory equipped with engine sound enhancers built in, my VW has a Soundactor speaker, under the dash board that makes things feel more racy inside without adding outside sound pollution,





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